﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MIAOJUInitialize : MonoBehaviour
{
    [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
    static void Initializes()
    {
        var MiaoJuDySDKBridge = Instantiate<GameObject>(Resources.Load<GameObject>("MiaoJuDySDKBridge"));
        MiaoJuDySDKBridge.name = "MiaoJuDySDKBridge";
        DontDestroyOnLoad(MiaoJuDySDKBridge);
        
    }
}

