﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MIAOJUInitialize : MonoBehaviour
{
    [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
    static void Initializes()
    {
        var MiaoJuWxSDKBridge = Instantiate<GameObject>(Resources.Load<GameObject>("MiaoJuWxSDKBridge"));
        MiaoJuWxSDKBridge.name = "MiaoJuWxSDKBridge";
        DontDestroyOnLoad(MiaoJuWxSDKBridge);
        
    }
}

